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  1. Book ; Online: The Implications of Weight Bias Internalization

    William Flint, Stuart / Hudson, Joanne / Raisborough, Jayne

    2020  

    Keywords Science: general issues ; Psychology ; weight bias and stigma ; obesity ; weight ; weight bias internalization ; weight discrimination ; policy ; public health policy
    Size 1 electronic resource (117 pages)
    Publisher Frontiers Media SA
    Document type Book ; Online
    Note English ; Open Access
    HBZ-ID HT021229950
    ISBN 9782889634873 ; 2889634876
    Database ZB MED Catalogue: Medicine, Health, Nutrition, Environment, Agriculture

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  2. Article ; Online: Addressing weight stigma: a timely call.

    Flint, Stuart William

    The Lancet. Public health

    2019  Volume 4, Issue 7, Page(s) e322

    MeSH term(s) Body Weight ; Humans ; Social Stigma
    Language English
    Publishing date 2019-07-02
    Publishing country England
    Document type Letter ; Comment
    ISSN 2468-2667
    ISSN (online) 2468-2667
    DOI 10.1016/S2468-2667(19)30083-0
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  3. Article ; Online: COVID-19 and obesity-lack of clarity, guidance, and implications for care.

    Flint, Stuart William / Tahrani, Abd A

    The lancet. Diabetes & endocrinology

    2020  Volume 8, Issue 6, Page(s) 474–475

    MeSH term(s) Betacoronavirus/pathogenicity ; COVID-19 ; Causality ; Comorbidity ; Coronavirus Infections/physiopathology ; Coronavirus Infections/prevention & control ; Health Knowledge, Attitudes, Practice ; Humans ; Obesity/complications ; Obesity/physiopathology ; Pandemics/prevention & control ; Pneumonia, Viral/physiopathology ; Pneumonia, Viral/prevention & control ; Practice Guidelines as Topic ; Quarantine/methods ; Risk Management ; SARS-CoV-2
    Keywords covid19
    Language English
    Publishing date 2020-04-29
    Publishing country England
    Document type Letter
    ISSN 2213-8595
    ISSN (online) 2213-8595
    DOI 10.1016/S2213-8587(20)30156-X
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  4. Article ; Online: COVID-19 and obesity—lack of clarity, guidance, and implications for care

    Flint, Stuart William / Tahrani, Abd A

    The Lancet Diabetes & Endocrinology

    2020  Volume 8, Issue 6, Page(s) 474–475

    Keywords Internal Medicine ; Endocrinology, Diabetes and Metabolism ; Endocrinology ; covid19
    Language English
    Publisher Elsevier BV
    Publishing country us
    Document type Article ; Online
    ISSN 2213-8587
    DOI 10.1016/s2213-8587(20)30156-x
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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  5. Article ; Online: COVID-19 and obesity-lack of clarity, guidance, and implications for care.

    Flint, Stuart William / Tahrani, Abd A

    2020  

    Keywords WC Communicabable diseases ; WF Respiratory system. Respiratory medicine ; WK Endocrine system. Endocrinology ; covid19
    Publishing date 2020-04-29
    Publisher Elsevier
    Publishing country uk
    Document type Article ; Online
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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  6. Article: Go ta catch 'em al or not enough time

    Broom, David Robert / Lee, Ka Yiu / Lam, Michael Huen Sum / Flint, Stuart William

    Health psychology research

    2019  Volume 7, Issue 1, Page(s) 7714

    Abstract: Urban exergames are played in the real-world environment using built-in mobile phone sensors. The influence of Pokémon Go on physical activity and sitting time has been examined previously, however limited research has explored motivations for using the ... ...

    Abstract Urban exergames are played in the real-world environment using built-in mobile phone sensors. The influence of Pokémon Go on physical activity and sitting time has been examined previously, however limited research has explored motivations for using the application. Thus, the aim of this study was to explore Pokémon Go users' motivations for using the application, exusers' reasons for abandoning the game and non-users' reasons for not installing. After institutional ethical approval, the 'Physical Activity and Pokémon Go' questionnaire was developed using Qualtrics
    Language English
    Publishing date 2019-03-11
    Publishing country Italy
    Document type Journal Article
    ISSN 2420-8124
    ISSN 2420-8124
    DOI 10.4081/hpr.2019.7714
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  7. Article: The Impact of Menu Label Design on Visual Attention, Food Choice and Recognition: An Eye Tracking Study

    Reale, Sophie / Stuart William Flint

    Journal of sensory studies. 2016 Aug., v. 31, no. 4

    2016  

    Abstract: Nutritional labeling on menus has been found to promote informed food choices and reduce information asymmetry between manufacturers and consumers. However, lack of attention to nutritional labels limits their effectiveness. This study manipulated the ... ...

    Abstract Nutritional labeling on menus has been found to promote informed food choices and reduce information asymmetry between manufacturers and consumers. However, lack of attention to nutritional labels limits their effectiveness. This study manipulated the way in which nutritional information was provided on menus in aim of enhancing visual attention to the most health relevant information. A between‐subject design was implemented with three experimental conditions (nondirective label; directive label; semidirective label). A total of 84 participants chose meals off a starter, main and desert menu whilst their eye movements were tracked using Tobii eye tracking software. Results showed that the menu labels did not significantly differ in their attentional gaining properties, however, the use of color and health logos led participants to choose meals containing significantly less calories compared to when nutritional information was presented in black text alone. These findings indicate that nutritional information should be provided in color or as health logos as this has the largest impact on food choice. PRACTICAL APPLICATIONS: A factor contributing to the rise in obesity prevalence is the obesogenic environment that we live in. The population has become increasingly reliant on convenience foods and dining out which has led to excess calorie consumption. Menu labeling has been identified as a possible intervention that could be employed by policy makers to guide informed food choices. However, there are calls for further actions and intervention to improve food choice as menu labeling has had mixed effects on consumer choice and consumption. This study suggests that menu labeling is a viable option when the nutritional information is presented in a visually salient way. The use of colors and health logos attracts consumer's attention to the most health relevant information which could contribute to efforts in reducing obesity and other illnesses linked to unhealthy consumption.
    Keywords color ; computer software ; consumer preferences ; eating out ; environmental factors ; eyes ; food choices ; issues and policy ; menu planning ; nutrition information ; nutrition labeling ; obesity ; prepared foods
    Language English
    Dates of publication 2016-08
    Size p. 328-340.
    Publishing place John Wiley & Sons, Ltd
    Document type Article
    Note JOURNAL ARTICLE
    ZDB-ID 55457-1
    ISSN 1745-459X ; 0887-8250
    ISSN (online) 1745-459X
    ISSN 0887-8250
    DOI 10.1111/joss.12216
    Database NAL-Catalogue (AGRICOLA)

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  8. Article ; Online: "It's not an Obvious Issue, Is It?" Office-Based Employees' Perceptions of Prolonged Sitting at Work: A Qualitative Study.

    Flint, Stuart William / Crank, Helen / Tew, Garry / Till, Simon

    Journal of occupational and environmental medicine

    2017  Volume 59, Issue 12, Page(s) 1161–1165

    Abstract: Objective: Current UK workplace health promotion guidance recommends that employers minimize sedentary behaviors, but understanding the issues relating to prolonged workplace sitting has received little empirical attention. This study aimed to explore ... ...

    Abstract Objective: Current UK workplace health promotion guidance recommends that employers minimize sedentary behaviors, but understanding the issues relating to prolonged workplace sitting has received little empirical attention. This study aimed to explore employees' perceptions of sitting time.
    Methods: Participants at a small to medium-sized UK company were invited to join one of five focus groups. A framework analysis approach was used.
    Results: Self-reported mean estimate of occupational sitting time was 6.4 hours/day with a mean estimate of leisure time sitting 6.5 hours/nonwork days. The study highlighted employees' lack of appreciation of the health risks associated with sedentary behavior.
    Conclusion: This study has highlighted that in addition to personal determinants, the workplace environment and organizational culture have a key role in supporting employees' potential adoption of healthier sitting behavior in the workplace.
    MeSH term(s) Adolescent ; Adult ; Aged ; Female ; Focus Groups ; Health Behavior ; Health Knowledge, Attitudes, Practice ; Humans ; Male ; Middle Aged ; Occupational Health ; Posture ; Qualitative Research ; Risk Factors ; Sedentary Behavior ; Surveys and Questionnaires ; United Kingdom ; Workplace ; Young Adult
    Language English
    Publishing date 2017-08-16
    Publishing country United States
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 1223932-x
    ISSN 1536-5948 ; 1076-2752
    ISSN (online) 1536-5948
    ISSN 1076-2752
    DOI 10.1097/JOM.0000000000001130
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  9. Article ; Online: Gotta catch ‘em all or not enough time

    David Robert Broom / Ka Yiu Lee / Michael Huen Sum Lam / Stuart William Flint

    Health Psychology Research, Vol 7, Iss

    Users motivations for playing Pokémon Go™ and non-users’ reasons for not installing

    2019  Volume 1

    Abstract: Urban exergames are played in the real-world environment using built-in mobile phone sensors. The influence of Pokémon Go on physical activity and sitting time has been examined previously, however limited research has explored motivations for using the ... ...

    Abstract Urban exergames are played in the real-world environment using built-in mobile phone sensors. The influence of Pokémon Go on physical activity and sitting time has been examined previously, however limited research has explored motivations for using the application. Thus, the aim of this study was to explore Pokémon Go users’ motivations for using the application, exusers’ reasons for abandoning the game and non-users’ reasons for not installing. After institutional ethical approval, the ‘Physical Activity and Pokémon Go’ questionnaire was developed using QualtricsTM and distributed using social media soon after launch in the United Kingdom (baseline). At baseline a total of 461 participants (n=193 male, n=265 female, n=3 transgender) who were predominantly white (n=420) and did not self-report a disability (n=443) completed the questionnaire. Users’ (n=236) were questioned on their motivations for using Pokémon Go and non-users’ provided reasons for not installing. At 3 months a total of 127 participants (n=23 users) completed the questionnaire again and all qualitative data was thematically analyzed. The most commonly reported reason for using Pokémon Go was ‘to have fun’ which was 86% and 83% at baseline and 3 months respectively. The second most frequent reason at baseline was ‘friends were using it’ (58%) and at 3 months was ‘to be outside’ (48%). The least common motivation for using Pokémon Go at both baseline and 3 months was ‘to meet new people’ (8% and 0% respectively). At baseline, social motives and competition were two general themes which encapsulated Pokémon Go users’ motivation for using the application. There were two general themes reported by Pokémon Go users’ as to why they did not think they would use the application in the future. These were application related factors and factors unrelated to Pokémon Go. Non-users reported a range of reasons for not using Pokémon Go, including lack of interest and a lack of time. Safety concerns and risk of adverse events were reported by both users and ...
    Keywords gamification ; mobile health ; motivation ; physical activity ; Pokémon Go ; Medicine ; R ; Mental healing ; RZ400-408
    Subject code 380
    Language English
    Publishing date 2019-03-01T00:00:00Z
    Publisher Open Medical Publishing
    Document type Article ; Online
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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