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  1. Article ; Online: Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.

    Gradi, Naïma / Chopin, Adrien / Bavelier, Daphné / Shechner, Tomer / Pichon, Swann

    BMC psychiatry

    2024  Volume 24, Issue 1, Page(s) 245

    Language English
    Publishing date 2024-04-02
    Publishing country England
    Document type Published Erratum
    ZDB-ID 2050438-X
    ISSN 1471-244X ; 1471-244X
    ISSN (online) 1471-244X
    ISSN 1471-244X
    DOI 10.1186/s12888-024-05669-4
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  2. Article ; Online: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.

    Gradi, Naïma / Chopin, Adrien / Bavelier, Daphné / Shechner, Tomer / Pichon, Swann

    BMC psychiatry

    2024  Volume 24, Issue 1, Page(s) 56

    Abstract: Background: Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. Within that research field, at least two ... ...

    Abstract Background: Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. Within that research field, at least two important research paths have been explored in the past years. On the one hand, the anxiolytic effect of casual video games has been tested as such gaming activity may distract away from anxious thoughts through the induction of flow and redirection of attention toward the game and thus away of anxious thoughts. On the other hand, the bidirectional link between weak attentional control and higher anxiety has led to the design of interventions aiming at improving attentional control such as working memory training studies. Taking stock that another genre of gaming, action video games, improves attentional control, game-based interventions that combines cognitive training and action-like game features would seem relevant. This three-arm randomized controlled trial aims to evaluate the feasibility and the efficacy of two video game interventions to document how each may potentially alleviate adolescent anxiety-related symptoms when deployed fully on-line.
    Methods: The study aims to recruit 150 individuals, 12 to 14 years of age, with high levels of anxiety as reported by the parents' online form of the Screen for Child Anxiety Related Disorders questionnaire. This trial contrasts a child-friendly, "action-like" video game designed to improve attentional control abilities in a progressive and stepwise manner (Eco-Rescue), a casual puzzle video game selected to act as a positive distraction tool (Bejeweled) and finally a control group with no assigned training intervention to control for possible test-retest effects (No-training). Participants will be assigned randomly to one of the three study arms. They will be assessed for main (anxiety) and secondary outcomes (attentional control, affective working memory) at three time points, before training (T1), one week after the 6-week training (T2) and four months after completing the training (T3).
    Discussion: The results will provide evidence for the feasibility and the efficacy of two online video game interventions at improving mental health and emotional well-being in adolescents with high levels of anxiety. This project will contribute unique knowledge to the field, as few studies have examined the effects of video game play in the context of digital mental health interventions for adolescents.
    Trial registration: The trial is registered on ClinicalTrials.gov (NCT05923944, June 20, 2023).
    MeSH term(s) Adolescent ; Humans ; Anxiety/therapy ; Anxiety Disorders/therapy ; Memory, Short-Term ; Multicenter Studies as Topic ; Randomized Controlled Trials as Topic ; Video Games/psychology ; Child
    Language English
    Publishing date 2024-01-19
    Publishing country England
    Document type Clinical Trial Protocol ; Journal Article
    ZDB-ID 2050438-X
    ISSN 1471-244X ; 1471-244X
    ISSN (online) 1471-244X
    ISSN 1471-244X
    DOI 10.1186/s12888-024-05515-7
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  3. Article: Effects of screen exposure on young children's cognitive development: A review.

    Guellai, Bahia / Somogyi, Eszter / Esseily, Rana / Chopin, Adrien

    Frontiers in psychology

    2022  Volume 13, Page(s) 923370

    Abstract: The past decade has witnessed a rapid increase in the use of screen media in families, and infants are exposed to screens at younger ages than ever before. The objective of this review is twofold: (1) to understand the correlates and demographic factors ... ...

    Abstract The past decade has witnessed a rapid increase in the use of screen media in families, and infants are exposed to screens at younger ages than ever before. The objective of this review is twofold: (1) to understand the correlates and demographic factors determining exposure to screens, including interactive screens, when available, and (2) to study the effects of watching screens and using touchscreens on cognitive development, during the first 3 years of life. We argue that the effects of screen viewing depend mostly on contextual aspects of the viewing rather than on the quantity of viewing. That context includes the behavior of adult caregivers during viewing, the watched content in relation to the child's age, the interactivity of the screen and whether the screen is in the background or not. Depending on the context, screen viewing can have positive, neutral or negative effects on infants' cognition.
    Language English
    Publishing date 2022-08-17
    Publishing country Switzerland
    Document type Journal Article ; Review
    ZDB-ID 2563826-9
    ISSN 1664-1078
    ISSN 1664-1078
    DOI 10.3389/fpsyg.2022.923370
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  4. Book ; Online: Debiasing Piecewise Deterministic Markov Process samplers using couplings

    Corenflos, Adrien / Sutton, Matthew / Chopin, Nicolas

    2023  

    Abstract: Monte Carlo methods - such as Markov chain Monte Carlo (MCMC) and piecewise deterministic Markov process (PDMP) samplers - provide asymptotically exact estimators of expectations under a target distribution. There is growing interest in alternatives to ... ...

    Abstract Monte Carlo methods - such as Markov chain Monte Carlo (MCMC) and piecewise deterministic Markov process (PDMP) samplers - provide asymptotically exact estimators of expectations under a target distribution. There is growing interest in alternatives to this asymptotic regime, in particular in constructing estimators that are exact in the limit of an infinite amount of computing processors, rather than in the limit of an infinite number of Markov iterations. In particular, Jacob et al. (2020) introduced coupled MCMC estimators to remove the non-asymptotic bias, resulting in MCMC estimators that can be embarrassingly parallelised. In this work, we extend the estimators of Jacob et al. (2020) to the continuous-time context and derive couplings for the bouncy, the boomerang and the coordinate samplers. Some preliminary empirical results are included that demonstrate the reasonable scaling of our method with the dimension of the target.

    Comment: 30 pages, 3 figures. This is a preliminary version which does not include all the experiments
    Keywords Statistics - Computation ; Computer Science - Distributed ; Parallel ; and Cluster Computing ; Statistics - Methodology
    Subject code 519
    Publishing date 2023-06-27
    Publishing country us
    Document type Book ; Online
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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  5. Article ; Online: Design of a robotic zebra finch for experimental studies on developmental song learning.

    Araguas, Alice / Guellaï, Bahia / Gauthier, Philippe / Richer, Florian / Montone, Guglielmo / Chopin, Adrien / Derégnaucourt, Sébastien

    The Journal of experimental biology

    2022  Volume 225, Issue 3

    Abstract: Birdsong learning has been consolidated as the model system of choice for exploring the biological substrates of vocal learning. In the zebra finch (Taeniopygia guttata), only males sing and they develop their song during a sensitive period in early life. ...

    Abstract Birdsong learning has been consolidated as the model system of choice for exploring the biological substrates of vocal learning. In the zebra finch (Taeniopygia guttata), only males sing and they develop their song during a sensitive period in early life. Different experimental procedures have been used in the laboratory to train a young finch to learn a song. So far, the best method to achieve a faithful imitation is to keep a young bird singly with an adult male. Here, we present the different characteristics of a robotic zebra finch that was developed with the goal to be used as a song tutor. The robot is morphologically similar to a life-sized finch: it can produce movements and sounds contingently to the behaviours of a live bird. We present preliminary results on song imitation, and other possible applications beyond the scope of developmental song learning.
    MeSH term(s) Animals ; Finches ; Learning ; Male ; Robotic Surgical Procedures ; Robotics ; Vocalization, Animal
    Language English
    Publishing date 2022-02-10
    Publishing country England
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 218085-6
    ISSN 1477-9145 ; 0022-0949
    ISSN (online) 1477-9145
    ISSN 0022-0949
    DOI 10.1242/jeb.242949
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  6. Article ; Online: Premises of social cognition: Newborns are sensitive to a direct versus a faraway gaze.

    Guellaï, Bahia / Hausberger, Martine / Chopin, Adrien / Streri, Arlette

    Scientific reports

    2020  Volume 10, Issue 1, Page(s) 9796

    Abstract: Previous studies evidenced that already from birth, newborns can perceive differences between a direct versus an averted gaze in faces both presented in static and interactive situations. It has been hypothesized that this early sensitivity would rely on ...

    Abstract Previous studies evidenced that already from birth, newborns can perceive differences between a direct versus an averted gaze in faces both presented in static and interactive situations. It has been hypothesized that this early sensitivity would rely on modifications of the location of the iris (i.e. the darker part of the eye) in the sclera (i.e. the white part), or that it would be an outcome of newborns' preference for configurations of faces with the eye region being more contrasted. One question still remains: What happens when the position of the iris is not modified in the sclera, but the look is 'faraway', that is when the gaze is toward the newborns' face but above his or her own eyes? In the present study, we tested the influence of a direct versus a faraway gaze (i.e., two gazes that only differed slightly in the position of the iris on the vertical axis and not on the horizontal axis) on newborns' face recognition. The procedure was identical to that used in previous studies: using a familiarization-test procedure, we familiarized two groups of newborns (N = 32) with videos of different talking faces that were presented with either a direct or a faraway gaze. Newborns were then tested with photographs of the face seen previously and of a new one. Results evidenced that newborns looked longer at the familiar face, but only in the direct gaze condition. These results suggest that, already from birth, infants can perceive slight differences of gazes when someone is addressing to them.
    MeSH term(s) Child Development/physiology ; Facial Recognition ; Female ; Fixation, Ocular ; Humans ; Infant, Newborn/physiology ; Male ; Social Cognition
    Language English
    Publishing date 2020-06-17
    Publishing country England
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 2615211-3
    ISSN 2045-2322 ; 2045-2322
    ISSN (online) 2045-2322
    ISSN 2045-2322
    DOI 10.1038/s41598-020-66576-8
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  7. Article ; Online: Treatment of Trigger finger by ultrasound-guided needle release of a1 pulley: A series of 105 cases.

    Chopin, Clement / Le Guillou, Adrien / Salmon, Jean Hugues / Lellouche, Henri / Richette, Pascal / Maillet, Jeremy

    Joint bone spine

    2022  Volume 89, Issue 6, Page(s) 105433

    Abstract: Introduction: We aimed to evaluate the efficacy and tolerance of A1 pulley release using the needle technique, under ultrasound guidance, in patients with symptomatic trigger finger.: Methods: All patients with symptomatic trigger finger underwent A1 ...

    Abstract Introduction: We aimed to evaluate the efficacy and tolerance of A1 pulley release using the needle technique, under ultrasound guidance, in patients with symptomatic trigger finger.
    Methods: All patients with symptomatic trigger finger underwent A1 pulley release using an intramuscular 21 gauge (G) needle. Quinnell grade (I-IV), Quick Disabilities of Arm, Shoulder & Hand (QuickDASH) score (0-100) and pain score on a visual analog scale (VAS: 0-10mm) were recorded at inclusion. The primary endpoint was complete resolution of the trigger finger at 6 months.
    Results: Eighty-four patients totaling 105 treated digits were included. Mean age was 63.3±10.7 years. Prior to treatment, mean VAS pain score was 5.8±2.6mm, and mean QuickDASH score was 44.3±19.1. At 6 months, disappearance of symptoms was achieved in 85 of 91 digits with follow-up (93.4%), and in 85.7% at 12 months. The absolute reduction in VAS pain and QuickDASH scores at 6 months was respectively 4.1±3.1 (P<0.001) and 36.1±20.7 (P<0.001), and 90% of patients reported being satisfied or very satisfied at 6 months. Long duration of symptoms was significantly associated with persistent trigger finger at 6 months after intervention. Complications were rare and minor. Tenosynovitis occurred in 5.7% of cases, for which a corticosteroid injection into the tendon sheath rapidly led to favorable resolution.
    Conclusion: Treatment of trigger finger by release of the A1 pulley under ultrasound guidance using the needle technique is a mildly invasive technique that yields rapid and effective symptom resolution with good tolerance up to 12 months.
    MeSH term(s) Humans ; Middle Aged ; Aged ; Trigger Finger Disorder/diagnostic imaging ; Trigger Finger Disorder/drug therapy ; Ultrasonography ; Orthopedic Procedures/methods ; Ultrasonography, Interventional ; Pain
    Language English
    Publishing date 2022-06-30
    Publishing country France
    Document type Journal Article
    ZDB-ID 2020487-5
    ISSN 1778-7254 ; 1297-319X
    ISSN (online) 1778-7254
    ISSN 1297-319X
    DOI 10.1016/j.jbspin.2022.105433
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  8. Article ; Online: The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision.

    Denkinger, Sylvie / Antoniou, Maria-Paraskevi / Tarello, Demetrio / Levi, Dennis M / Backus, Benjamin T / Bavelier, Daphné / Chopin, Adrien

    Translational vision science & technology

    2023  Volume 12, Issue 3, Page(s) 1

    Abstract: Purpose: To describe two new stereoacuity tests: the eRDS v6 stereotest, a global dynamic random dot stereogram (dRDS) test, and the Vivid Vision Stereo Test version 2 (VV), a local or "contour" stereotest for virtual reality (VR) headsets; and to ... ...

    Abstract Purpose: To describe two new stereoacuity tests: the eRDS v6 stereotest, a global dynamic random dot stereogram (dRDS) test, and the Vivid Vision Stereo Test version 2 (VV), a local or "contour" stereotest for virtual reality (VR) headsets; and to evaluate the tests' reliability, validity compared to a dRDS standard, and learning effects.
    Methods: Sixty-four subjects passed a battery of stereotests, including perceiving depth from RDS. Validity was evaluated relative to a tablet-based dRDS reference test, ASTEROID. Reliability and learning effects were assessed over six sessions.
    Results: eRDS v6 was effective at measuring small thresholds (<10 arcsec) and had a moderate correlation (0.48) with ASTEROID. Across the six sessions, test-retest reliability was good, varying from 0.84 to 0.91, but learning occurred across the first three sessions. VV did not measure stereoacuities below 15 arcsec. It had a weak correlation with ASTEROID (0.27), and test-retest reliability was poor to moderate, varying from 0.35 to 0.74; however, no learning occurred between sessions.
    Conclusions: eRDS v6 is precise and reliable but shows learning effects. If repeated three times at baseline, this test is well suited as an outcome measure for testing interventions. VV is less precise, but it is easy and rapid and shows no learning. It may be useful for testing interventions in patients who have no global stereopsis.
    Translational relevance: eRDS v6 is well suited as an outcome measure to evaluate treatments that improve adult stereodepth perception. VV can be considered for screening patient with compromised stereovision.
    MeSH term(s) Adult ; Humans ; Reproducibility of Results ; Vision Tests ; Depth Perception ; Dystonic Disorders
    Language English
    Publishing date 2023-03-01
    Publishing country United States
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 2674602-5
    ISSN 2164-2591 ; 2164-2591
    ISSN (online) 2164-2591
    ISSN 2164-2591
    DOI 10.1167/tvst.12.3.1
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  9. Article ; Online: Altering perception: the case of action video gaming.

    Chopin, Adrien / Bediou, Benoit / Bavelier, Daphne

    Current opinion in psychology

    2019  Volume 29, Page(s) 168–173

    Abstract: The view that better perceptual skills can open the door to greater cognitive fitness calls for identifying interventions that enhance perception. We review here the impact of action video game play on perception. Cross-sectional studies indicate that ... ...

    Abstract The view that better perceptual skills can open the door to greater cognitive fitness calls for identifying interventions that enhance perception. We review here the impact of action video game play on perception. Cross-sectional studies indicate that action video game players outperform non-players by about ¾ of a standard deviation across all perceptual skills. More specifically, tasks relying on the dorsal system and peripheral vision appear most enhanced in action video game players. Despite their crucial role for establishing a causal role of action video game play on perception, the paucity of intervention studies limits interpretation. Yet, the existing dose-response curve already calls for at least 20 hours of play for significant effects to emerge. When considering the mechanisms at play, we propose that attentional control may mediate the noted perceptual benefits by increasing the quality of the perceptual information gathered, facilitating in turn the development of better perceptual templates.
    MeSH term(s) Attention ; Humans ; Video Games ; Visual Perception
    Language English
    Publishing date 2019-03-13
    Publishing country Netherlands
    Document type Journal Article ; Research Support, N.I.H., Extramural ; Review
    ZDB-ID 2831565-0
    ISSN 2352-2518 ; 2352-250X ; 2352-250X
    ISSN (online) 2352-2518 ; 2352-250X
    ISSN 2352-250X
    DOI 10.1016/j.copsyc.2019.03.004
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  10. Article ; Online: The prevalence and diagnosis of 'stereoblindness' in adults less than 60 years of age: a best evidence synthesis.

    Chopin, Adrien / Bavelier, Daphne / Levi, Dennis Michael

    Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists)

    2019  Volume 39, Issue 2, Page(s) 66–85

    Abstract: Purpose: Stereoscopic vision (or stereopsis) is the ability to perceive depth from binocular disparity - the difference of viewpoints between the two eyes. Interestingly, there are large individual differences as to how well one can appreciate depth ... ...

    Abstract Purpose: Stereoscopic vision (or stereopsis) is the ability to perceive depth from binocular disparity - the difference of viewpoints between the two eyes. Interestingly, there are large individual differences as to how well one can appreciate depth from such a cue. The total absence of stereoscopic vision, called 'stereoblindness', has been associated with negative behavioural outcomes such as poor distance estimation. Surprisingly, the prevalence of stereoblindness remains unclear, as it appears highly dependent on the way in which stereopsis is measured.
    Recent findings: This review highlights the fact that stereopsis is not a unitary construct, but rather implies different systems. The optimal conditions for measuring these varieties of stereoscopic information processing are discussed given the goal of detecting stereoblindness, using either psychophysical or clinical stereotests. In that light, we then discuss the estimates of stereoblindness prevalence of past studies.
    Summary: We identify four different approaches that all converge toward a prevalence of stereoblindness of 7% (median approach: 7%; unambiguous-stereoblindness-criteria approach: 7%; visual-defect-included approach: 7%; multiple-criteria approach: 7%). We note that these estimates were derived considering adults of age <60 years old. Older adults may have a higher prevalence. Finally, we make recommendations for a new ecological definition of stereoblindness and for efficient clinical methods for determining stereoblindness by adapting existing tools.
    MeSH term(s) Blindness/diagnosis ; Blindness/epidemiology ; Blindness/physiopathology ; Global Health ; Humans ; Middle Aged ; Optometry/methods ; Prevalence ; Vision Disparity/physiology ; Vision, Binocular/physiology
    Language English
    Publishing date 2019-02-10
    Publishing country England
    Document type Journal Article ; Research Support, N.I.H., Extramural ; Review
    ZDB-ID 604564-9
    ISSN 1475-1313 ; 0275-5408
    ISSN (online) 1475-1313
    ISSN 0275-5408
    DOI 10.1111/opo.12607
    Database MEDical Literature Analysis and Retrieval System OnLINE

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