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  1. Article ; Online: Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators.

    Borrel-Jensen, Nikolas / Goswami, Somdatta / Engsig-Karup, Allan P / Karniadakis, George Em / Jeong, Cheol-Ho

    Proceedings of the National Academy of Sciences of the United States of America

    2024  Volume 121, Issue 2, Page(s) e2312159120

    Abstract: We address the challenge of acoustic simulations in three-dimensional (3D) virtual rooms with parametric source positions, which have applications in virtual/augmented reality, game audio, and spatial computing. The wave equation can fully describe wave ... ...

    Abstract We address the challenge of acoustic simulations in three-dimensional (3D) virtual rooms with parametric source positions, which have applications in virtual/augmented reality, game audio, and spatial computing. The wave equation can fully describe wave phenomena such as diffraction and interference. However, conventional numerical discretization methods are computationally expensive when simulating hundreds of source and receiver positions, making simulations with parametric source positions impractical. To overcome this limitation, we propose using deep operator networks to approximate linear wave-equation operators. This enables the rapid prediction of sound propagation in realistic 3D acoustic scenes with parametric source positions, achieving millisecond-scale computations. By learning a compact surrogate model, we avoid the offline calculation and storage of impulse responses for all relevant source/listener pairs. Our experiments, including various complex scene geometries, show good agreement with reference solutions, with root mean squared errors ranging from 0.02 to 0.10 Pa. Notably, our method signifies a paradigm shift as-to our knowledge-no prior machine learning approach has achieved precise predictions of complete wave fields within realistic domains.
    Language English
    Publishing date 2024-01-04
    Publishing country United States
    Document type Journal Article
    ZDB-ID 209104-5
    ISSN 1091-6490 ; 0027-8424
    ISSN (online) 1091-6490
    ISSN 0027-8424
    DOI 10.1073/pnas.2312159120
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  2. Article ; Online: Physics-informed neural networks for one-dimensional sound field predictions with parameterized sources and impedance boundaries.

    Borrel-Jensen, Nikolas / Engsig-Karup, Allan P / Jeong, Cheol-Ho

    JASA express letters

    2022  Volume 1, Issue 12, Page(s) 122402

    Abstract: Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ... ...

    Abstract Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes handling dynamic scenes with moving sources challenging, requiring intractable memory storage. A physics-informed neural network (PINN) method in one dimension is presented, which learns a compact and efficient surrogate model with parameterized moving Gaussian sources and impedance boundaries and satisfies a system of coupled equations. The model shows relative mean errors below 2%/0.2 dB and proposes a first step in developing PINNs for realistic three-dimensional scenes.
    MeSH term(s) Computer Simulation ; Electric Impedance ; Neural Networks, Computer ; Physics ; Sound
    Language English
    Publishing date 2022-09-25
    Publishing country United States
    Document type Journal Article
    ISSN 2691-1191
    ISSN (online) 2691-1191
    DOI 10.1121/10.0009057
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  3. Book ; Online: Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators

    Borrel-Jensen, Nikolas / Goswami, Somdatta / Engsig-Karup, Allan P. / Karniadakis, George Em / Jeong, Cheol-Ho

    2023  

    Abstract: We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave phenomena such as ...

    Abstract We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave phenomena such as diffraction and interference. However, simulating them using conventional numerical discretization methods with hundreds of source and receiver positions is intractable, making stimulating a sound field with moving sources impractical. To overcome this limitation, we propose using deep operator networks to approximate linear wave-equation operators. This enables the rapid prediction of sound propagation in realistic 3D acoustic scenes with moving sources, achieving millisecond-scale computations. By learning a compact surrogate model, we avoid the offline calculation and storage of impulse responses for all relevant source/listener pairs. Our experiments, including various complex scene geometries, show good agreement with reference solutions, with root mean squared errors ranging from 0.02 Pa to 0.10 Pa. Notably, our method signifies a paradigm shift as no prior machine learning approach has achieved precise predictions of complete wave fields within realistic domains. We anticipate that our findings will drive further exploration of deep neural operator methods, advancing research in immersive user experiences within virtual environments.$

    Comment: 25 pages, 10 figures, 4 tables
    Keywords Computer Science - Sound ; Computer Science - Machine Learning ; Electrical Engineering and Systems Science - Audio and Speech Processing
    Subject code 535
    Publishing date 2023-08-09
    Publishing country us
    Document type Book ; Online
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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  4. Book ; Online: Physics-informed neural networks for 1D sound field predictions with parameterized sources and impedance boundaries

    Borrel-Jensen, Nikolas / Engsig-Karup, Allan P. / Jeong, Cheol-Ho

    2021  

    Abstract: Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ... ...

    Abstract Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes handling dynamic scenes with moving sources challenging, requiring intractable memory storage. A physics-informed neural network (PINN) method in 1D is presented, which learns a compact and efficient surrogate model with parameterized moving Gaussian sources and impedance boundaries, and satisfies a system of coupled equations. The model shows relative mean errors below 2%/0.2 dB and proposes a first step in developing PINNs in realistic 3D scenes.

    Comment: 19 pages (double line spacing), 3 figures, 2 tables
    Keywords Computer Science - Sound ; Electrical Engineering and Systems Science - Audio and Speech Processing ; Physics - Computational Physics
    Publishing date 2021-09-23
    Publishing country us
    Document type Book ; Online
    Database BASE - Bielefeld Academic Search Engine (life sciences selection)

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