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  1. Article ; Online: Effectiveness of gamification in nursing degree education.

    Sanz-Martos, Sebastián / Álvarez-García, Cristina / Álvarez-Nieto, Carmen / López-Medina, Isabel M / López-Franco, María Dolores / Fernandez-Martinez, Maria E / Ortega-Donaire, Lucía

    PeerJ

    2024  Volume 12, Page(s) e17167

    Abstract: Background: Previous research in nursing has found favorable results from the use of teaching methodologies alternative to lectures. One of the complementary methodologies used for university teaching is gamification, or the inclusion of game elements, ... ...

    Abstract Background: Previous research in nursing has found favorable results from the use of teaching methodologies alternative to lectures. One of the complementary methodologies used for university teaching is gamification, or the inclusion of game elements, creating a dynamic learning environment that allows the acquisition of knowledge and the development of other skills necessary for nursing students. The purpose of this study was to evaluate the effect of a gamification session on student satisfaction and knowledge scores in nursing students in simulated laboratory practice.
    Methods: A pre-post quasi-experimental study was conducted with 122 students from the nursing degree program who participated in the research. The evaluation consisted of four sessions of three hours each. In two sessions, participants were trained through a vertical methodology, by means of theoretical training provided by teaching staff, and two hours of clinical simulation, where the students were able to practice the techniques on professional simulators. At the other two sessions, participants received an explanation of the theoretical aspects of the session, one hour of clinical simulation, and one hour of gamification, in which they had to pass tests based on the performance of practical activities on the subject of the session. At the end of the gamification session, all the participants received a certificate as winners of the "nursing game".
    Results: There was an improvement in the satisfaction and the knowledge level in the gamification sessions. Both were statistically significant (
    Conclusion: The intervention was effective in improving the satisfaction of the sessions received and in knowledge development.
    MeSH term(s) Humans ; Gamification ; Education, Nursing ; Learning ; Personal Satisfaction ; Students, Nursing
    Language English
    Publishing date 2024-04-15
    Publishing country United States
    Document type Journal Article
    ZDB-ID 2703241-3
    ISSN 2167-8359 ; 2167-8359
    ISSN (online) 2167-8359
    ISSN 2167-8359
    DOI 10.7717/peerj.17167
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  2. Article: Knowledge of Sexuality and Contraception in Students at a Spanish University: A Descriptive Study.

    Sanz-Martos, Sebastián / López-Medina, Isabel M / Álvarez-García, Cristina / Ortega-Donaire, Lucía / Fernández-Martínez, María E / Álvarez-Nieto, Carmen

    Healthcare (Basel, Switzerland)

    2022  Volume 10, Issue 9

    Abstract: Youth is a period characterized by impulsiveness and risk-taking. This population often feels invulnerable and has a strong motivation to seek out their identity. These characteristics make it a risky age period for an unwanted pregnancy. This study ... ...

    Abstract Youth is a period characterized by impulsiveness and risk-taking. This population often feels invulnerable and has a strong motivation to seek out their identity. These characteristics make it a risky age period for an unwanted pregnancy. This study aimed to investigate the level of knowledge about sexuality and contraception among nursing students at the University of Jaen. The students completed a 16-item questionnaire assessing their knowledge level about sexuality and contraception. A bivariate analysis was performed using the Kruskal-Wallis H and Mann-Whitney U tests. Later, an ordinal logistic regression model was generated. The sample consisted of 130 participants, with an average age of 20.36 years. The level of knowledge about sexuality and contraception was moderately high, 10.38 points out of 16. The factors associated with the probability of accordingly presenting a high level of knowledge were being a woman, having studied in a public institution, not having used any contraceptive method in the first sexual experience, and wishing to use a contraceptive pill in future sexual relations. In conclusion, the knowledge level about sexuality and contraception is high, although it is necessary to assess whether this level of high knowledge translates to the use of contraceptive methods in future sexual experiences.
    Language English
    Publishing date 2022-09-05
    Publishing country Switzerland
    Document type Journal Article
    ZDB-ID 2721009-1
    ISSN 2227-9032
    ISSN 2227-9032
    DOI 10.3390/healthcare10091695
    Database MEDical Literature Analysis and Retrieval System OnLINE

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