Article: Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy
Healthcare (Basel, Switzerland)
2023 Volume 11, Issue 12
Abstract: Video games have been increasingly used as a form of therapy for various mental health conditions. Research has shown that video games can be used to treat conditions such as depression, anxiety, PTSD, and addiction. One of the main benefits of video ... ...
Abstract | Video games have been increasingly used as a form of therapy for various mental health conditions. Research has shown that video games can be used to treat conditions such as depression, anxiety, PTSD, and addiction. One of the main benefits of video games in therapy is that they can provide a sense of engagement and immersion that traditional therapy methods may lack. Additionally, video games can teach valuable skills such as problem solving, decision making, and coping strategies. Video games can also simulate real-life scenarios, allowing individuals to practice and improve social skills in a safe and controlled environment. Furthermore, video games can provide feedback and track progress objectively and quantifiably. This paper proposes an approach, the Video Game Therapy |
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Language | English |
Publishing date | 2023-06-15 |
Publishing country | Switzerland |
Document type | Journal Article |
ZDB-ID | 2721009-1 |
ISSN | 2227-9032 |
ISSN | 2227-9032 |
DOI | 10.3390/healthcare11121767 |
Database | MEDical Literature Analysis and Retrieval System OnLINE |
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