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  1. Article ; Online: Investigating the neural substrate variations between easy and challenging creative association tasks during product design within an fMRI scanner.

    Hsu, Wei-Chin / Yeh, Yu-Chu

    IBRO neuroscience reports

    2024  Volume 16, Page(s) 550–559

    Abstract: In practice, individuals strive to develop highly original and valuable creative products within specific limitations. However, previous functional Magnetic Resonance Imaging (fMRI) studies focused on divergent-thinking tasks without considering the " ... ...

    Abstract In practice, individuals strive to develop highly original and valuable creative products within specific limitations. However, previous functional Magnetic Resonance Imaging (fMRI) studies focused on divergent-thinking tasks without considering the "valuableness" of an idea. Additionally, different types of creative tasks (e.g., the easier association vs. the harder association task) may engage distinct cognitive processes. This study aimed to investigate the underlying neural mechanisms associated with different types of creative thinking, specifically focusing on the generation of the most original and valuable creative product within an fMRI scanner. Twenty-one college students participated in a block design study. During each trial, participants were instructed to draw the most original and valuable product inspired by a given figure. The findings revealed that, in comparison to the harder association task, the easier association task led to broader activation across multiple brain regions. However, this broader activation resulted in inefficient thinking and poorer creative performance. Notably, the orbitofrontal cortex exhibited activation across various creativity tasks and displayed connectivity with several seed brain regions, highlighting the importance of decision-making when only one original and valuable product design is allowed. Furthermore, the complex functional connectivity observed between different brain networks reflects the intricate nature of creative thinking. To conclude, widespread activation of brain regions does not necessarily indicate superior creativity. Instead, optimal creative performance within constraints is achieved through an efficient utilization of association for generating innovative ideas, inhibition for suppressing unoriginal ideas, and decision-making to select the most creative idea.
    Language English
    Publishing date 2024-03-30
    Publishing country Netherlands
    Document type Journal Article
    ISSN 2667-2421
    ISSN (online) 2667-2421
    DOI 10.1016/j.ibneur.2024.03.006
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  2. Article ; Online: Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas.

    Yeh, Yu-Chu / Ting, Yu-Shan

    The British journal of educational psychology

    2023  Volume 93, Issue 3, Page(s) 790–805

    Abstract: Background: Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban ... ...

    Abstract Background: Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.
    Aims: This study aimed to compare the rural-urban difference in elementary school children's creativity performance and their learning effect through digital game-based creativity learning.
    Sample: Participants were 261 3rd and 4th graders and 194 5th and 6th graders from 6 elementary schools.
    Method: Two digital game-based creativity learning systems were employed to conduct a five-class experimental instruction. A creativity test and a questionnaire were also used.
    Results and conclusions: The results indicate that the urban middle graders, but not the upper graders, outperformed their rural counterparts in the creativity test before game-based learning. Nevertheless, all children got a higher score on the creativity test after the game-based learning, suggesting the employed creativity learning systems could be vehicles for improving elementary school children's creativity. However, the rural children gained less from the learning than the urban children, which may be due to weaker competencies in self-regulated learning. Further studies can employ an inventory to verify this and also consider providing more scaffolding of self-regulated learning to more disadvantaged students during digital game-based creativity learning. Additionally, the results of this study reflect the importance of self-determination and rewards in learning motivation. Appropriate rewards may encourage persistence in taking on challenges.
    MeSH term(s) Humans ; Child ; Schools ; Creativity ; Learning ; Students ; Rural Population
    Language English
    Publishing date 2023-03-01
    Publishing country England
    Document type Journal Article
    ZDB-ID 1501130-6
    ISSN 2044-8279 ; 0007-0998
    ISSN (online) 2044-8279
    ISSN 0007-0998
    DOI 10.1111/bjep.12594
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  3. Article: Mindful Learning Experience Facilitates Mastery Experience Through Heightened Flow and Self-Efficacy in Game-Based Creativity Learning.

    Yeh, Yu-Chu / Chen, Szu-Yu / Rega, Elisa Marie / Lin, Chin-Shan

    Frontiers in psychology

    2019  Volume 10, Page(s) 1593

    Abstract: This study was performed within the limited framework of computer-game-based educational programs designed to enhance creativity. Furthermore, the utilization of mindful learning and moderators such as flow, mastery experience, and self-efficacy, brings ... ...

    Abstract This study was performed within the limited framework of computer-game-based educational programs designed to enhance creativity. Furthermore, the utilization of mindful learning and moderators such as flow, mastery experience, and self-efficacy, brings this research to the forefront of modern educational practices. The present researchers developed a comprehensive game-based creativity learning program for fifth and sixth grade pupils. Further analyses presented relationship trends between mindful learning experience, flow experience, self-efficacy, and mastery experience. Eighty-three 5th and 6th grade participants undertook the six-week game-based creativity learning program. Upon completion of the experimental instruction, self-evaluation revealed that participants with higher scores on the concerned variables improved more in both creative ability and confidence than their counterparts. Additionally, path model analysis revealed that mindful learning experience was a powerful predictor of both mastery experience and flow experience; it also influenced mastery experience through flow experience and self-efficacy. The findings support the effectiveness of the game-based learning program developed in this study. Moreover, this study contributes to the theoretical construction of how game-based learning can be designed to facilitate mindful learning experience, flow experience, self-efficacy, and mastery experience during creativity. Some additional enhancement mechanisms utilized in the program were: rewards for high-quality performance, challenging tasks, a variety of design components, immediate feedback, and idea sharing. The theoretical design of this study provides support for the ongoing scientific investigation of new applications of mindful learning in educational programs concerning the learning of creativity.
    Language English
    Publishing date 2019-07-17
    Publishing country Switzerland
    Document type Journal Article
    ZDB-ID 2563826-9
    ISSN 1664-1078
    ISSN 1664-1078
    DOI 10.3389/fpsyg.2019.01593
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  4. Article ; Online: Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products.

    Yeh, Yu-Chu / Lin, Chung-Wei / Hsu, Wei-Chin / Kuo, Wen-Jui / Chan, Yu-Chen

    Neuropsychologia

    2015  Volume 73, Page(s) 151–160

    Abstract: The aesthetics of designed products have become part of our life in modern society. This study explores the neural mechanisms of how aesthetic judgment and aesthetic emotion interplay during the appreciation of designed products that are commonly seen in ...

    Abstract The aesthetics of designed products have become part of our life in modern society. This study explores the neural mechanisms of how aesthetic judgment and aesthetic emotion interplay during the appreciation of designed products that are commonly seen in daily life. Participants were 30 college students, and the stimuli were 90 pictures of everyday designed products. Based on an event-related paradigm, the findings of this study suggest that there are associative and dissociative neutral mechanisms underlying different types of aesthetic judgment and aesthetic emotion. The study identified the following main findings: (a) normative beauty and subjective beauty both involved the left anterior cingulate cortex (ACC); (b) subjective beauty and positive emotion both involved the right ACC; (c) subjective beauty and negative emotion both involved the precuneus; (d) subjective ugliness and negative emotion both involved the right inferior frontal gyrus; (e) subjective ugliness alone additionally activated the insula; and (f) subjective beauty alone additionally activated the caudate. The findings in this study shed light on complex but ordinary processes of aesthetic appreciation.
    MeSH term(s) Adult ; Arousal/physiology ; Brain/physiology ; Brain Mapping ; Emotions/physiology ; Esthetics ; Female ; Humans ; Judgment/physiology ; Magnetic Resonance Imaging ; Male ; Neuropsychological Tests ; Photic Stimulation ; Pilot Projects ; Visual Perception ; Young Adult
    Language English
    Publishing date 2015-07
    Publishing country England
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 207151-4
    ISSN 1873-3514 ; 0028-3932
    ISSN (online) 1873-3514
    ISSN 0028-3932
    DOI 10.1016/j.neuropsychologia.2015.05.010
    Database MEDical Literature Analysis and Retrieval System OnLINE

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  5. Article ; Online: Towards a neural circuit model of verbal humor processing: an fMRI study of the neural substrates of incongruity detection and resolution.

    Chan, Yu-Chen / Chou, Tai-Li / Chen, Hsueh-Chih / Yeh, Yu-Chu / Lavallee, Joseph P / Liang, Keng-Chen / Chang, Kuo-En

    NeuroImage

    2013  Volume 66, Page(s) 169–176

    Abstract: The present study builds on our previous study within the framework of Wyer and Collin's comprehension-elaboration theory of humor processing. In this study, an attempt is made to segregate the neural substrates of incongruity detection and incongruity ... ...

    Abstract The present study builds on our previous study within the framework of Wyer and Collin's comprehension-elaboration theory of humor processing. In this study, an attempt is made to segregate the neural substrates of incongruity detection and incongruity resolution during the comprehension of verbal jokes. Although a number of fMRI studies have investigated the incongruity-resolution process, the differential neurological substrates of comprehension are still not fully understood. The present study utilized an event-related fMRI design incorporating three conditions (unfunny, nonsensical and funny) to examine distinct brain regions associated with the detection and resolution of incongruities. Stimuli in the unfunny condition contained no incongruities; stimuli in the nonsensical condition contained irresolvable incongruities; and stimuli in the funny condition contained resolvable incongruities. The results showed that the detection of incongruities was associated with greater activation in the right middle temporal gyrus and right medial frontal gyrus, and the resolution of incongruities with greater activation in the left superior frontal gyrus and left inferior parietal lobule. Further analysis based on participants' rating scores provided converging results. Our findings suggest a three-stage neural circuit model of verbal humor processing: incongruity detection and incongruity resolution during humor comprehension and inducement of the feeling of amusement during humor elaboration.
    MeSH term(s) Adult ; Brain/physiology ; Brain Mapping ; Comprehension/physiology ; Female ; Humans ; Image Processing, Computer-Assisted ; Magnetic Resonance Imaging ; Male ; Neural Pathways/physiology ; Speech Perception/physiology ; Wit and Humor as Topic ; Young Adult
    Language English
    Publishing date 2013-02-01
    Publishing country United States
    Document type Journal Article ; Research Support, Non-U.S. Gov't
    ZDB-ID 1147767-2
    ISSN 1095-9572 ; 1053-8119
    ISSN (online) 1095-9572
    ISSN 1053-8119
    DOI 10.1016/j.neuroimage.2012.10.019
    Database MEDical Literature Analysis and Retrieval System OnLINE

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